![]() Recently, a teenage abductee successfully escaped, and told how she was held captive in some sort of cave, where she could see chests full of crystals glowing with strange magic. The locals tell of how strange creatures are coming into town and abducting people, who are never seen again. In the dwarven town of Boltheim, refugees fleeing from the depredations of the elven forces have found that their trials are only just beginning. So, brave adventures roam the land, exploring caverns and ancient ruins in search of such treasure. ![]() Desperate for any chance, any hint of weapons or items to fight against the evil queen, rulers of the surrounding territories are willing to pay high prices. None seem to be able to stand against her forces. Together, they continued enslaving and conscripting humans and other races into her army, and began a campaign of imperial conquest. From there, she called all the remnants of the Elven diaspora to her. The evil queen Aletheia, recently released from centuries of imprisonment, and her right hand mage Judore, took over the realm of Varhold, enslaving its inhabitants. So the setting of the game is my own some of you may recognize where my inspiration for this comes. I found it very interesting, it was fun, but a number of rules questions came up. ![]() So I GMed my first game session of Tunnels and Trolls today (5th edition). ![]()
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